Writing dialogue that readers can "hear" is a highly valued skill. But it's a challenge to define a character's history and backstory to the point where you fully understand them. And when does research become too much research?
How might our thinking change when we approach writing character dialogue from the standpoint of a UI/UX designer?
This episode we discuss the empathy and investigative techniques used by UI/UX designers might give us some new insights and approaches to writing our characters.
We also unlock two new Quest cards! Check out Jerzy's Insta-Cast, a series of tiny art challenges that, once completed, will set you off to creating your own cast of characters. Deadline to have your quests discussed on the show is October 8, 2013!
Links mentioned in this episode:
- The XOXO conference
- Andy Baio's write-up on how XOXO works
- Frank Chimero's write-up on the XOXO conference
- Kids Read Comics
- Tony Cliff's post on writing "strong female characters"
- Gregg Schigiel's Stuff Said podcast
- Comics Are Great! 66 - The Difference Between Story and Backstory
- Comics Are Great! 77 - Action and Comedy
- An example of a Persona card in UI/UX design
- 47 Cognitive Biases
- The Art of Dramatic Writing by Lajos Egri
- The Dungeons and Dragons TV series
- Rob's Polytechnicast
- Jerzy's Thunder Punch Daily
Connect with Jerzy and Rob