LIA Cast 237 - Collaborating on Projects, with Zack Giallongo

How well do you work with others? How do you know whether the contributions you bring to a project enhance it or cause friction? How do you negotiate to bring out the best in one another? When is it time to argue, and when is it time to let your collaborator take the lead?

Zack Giallongo fills in for Rob this week to talk about a project he’s teamed up with Jerzy on--a new mini-comic called Dinosword. Together they explore how their partnership works and what it’s taught them about working with others.

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LIA Cast 236 - Creative Marathons

Big projects and deep learning usually require chipping and experimentation--which means long-term investment, and sometimes, an experience of trickling small gains.

This time Jerzy and Rob look at Creative Marathons in order to ship a thing, put a big dent in a project, or take a deep dive into learning new skills. Does such an endeavor run against the grains of self-care? How can one sustainably engage with this?

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LIA Cast 235 - Exploring Twine, a Branching Narrative Game Engine

What sorts of things can we make with the Twine app? Rob has been exploring this tool lately for new game research and as part of a workshop. Join Jerzy and Rob discuss some Twine story examples and on creative exercises to help others get started with branching stories built with Twine.

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LIA Cast 234 - Being a Student Again

Striving to refine and grow our skill sets is often the focus of any creative journey. This week on the Lean Into Art Cast, Jerzy and Rob look in the other direction and celebrate the earlier stages of a creative endeavor, full of ambiguity and uncertainty--being a beginner.

In this episode we set out to answer the question: when should one self-teach, and when is it time to take a class?

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LIA Cast 121 - Visual Novels, with Kasey Van Hise (Rebroadcast)

Originally Broadcast January 29, 2015

We've talked about interactive storytelling in the form of games, and we've spent plenty of episodes exploring the storytelling affordances of comics. But this time we're joined by Kasey Van Hise for an exploration of another kind of interactive fiction--the Visual Novel.

How does your writing and design approach change when you're creating something that's meant to be interactive? How does character development work when you have to consider every possible path of development? How does your thinking about plot change when considering reader decision points?

Kasey Van Hise, writer of the Hustle Cat visual novel, helps us navigate these concerns and offer tips on writing a visual novel of your own.

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